Minor Abilities --------------- Ability Description Ground Throw Throw enemy to ground for 3 dmg Air Throw (2) Throw enemy to ground in mid jump for 4 dmg Suplex (2) Grab enemy's back and slam him on his head for 5 dmg Backbreaker (3) Grab enemy in mid jump and try to break back 7 dmg Piledriver (2) Sit on enemy's head for 5 dmg Wall Jump Ability to leap off walls Double Jump (2) Ability to leap off thin air once per jump Triple Jump (3) Ability to leap off thin air twice per jump Hold Grab enemy and continuously hit for 2 dmg per round. To escape, enemy must roll under his str+sta Hover Ability to hover a few inches above ground for 1 rd. Dash Ability to do a spd x 2 dash across ground for 1 sec. Air Dash (2) Ability to dash in air (spd x 2) for 1 sec. Roll Do a 2 x spd forward roll between an attacker's legs to get a free attack. Float Ability to become weightless. Forward or vertical motion is only possible if an outside force is applied. Same as if character was in space. (Spray cans make perfect steering/momentum tools) Breathe Without Air Ability to survive without breathing for an unlimited amount of time